Corona SDK and other Game Development Tutorials
@gamebuilding

Monthly archive for March 2013

Using Gradients with Corona SDK

Using Gradients with Corona SDK

One of the lesser known features about Corona SDK may be the ability to use gradients on display objects within your app. With gradients, you can add a certain level of shine or luster to your display objects. You can also set the direction of the gradient

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Tips with Dropbox

Tips with Dropbox

Dropbox is an great product for file sharing and making backups of your game builds. Every once in awhile, you may come across an issue with Dropbox that could cause an infinite sync or other issues with getting your files from or to Dropbox. To avoid this,

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Creating a Clock with Corona SDK

Creating a Clock with Corona SDK

Late one night, instead of sleeping, I created a clock with Corona SDK. Creating a clock was a easier than I initially thought and I felt I should share the code on www.thatssopanda.com. So, here’s how I created a working clock with Corona SDK. First, I created

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Using Shuffle with Lua

Using Shuffle with Lua

Sometimes you need to be able to randomize a table in your Corona SDK app (or any other platform that uses Lua). So, here’s how you do it. local function shuffle(t) local n = #t while n > 2 do local k = math.random(n) t[n], t[k] =

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