Corona SDK and other Game Development Tutorials
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Monthly archive for September 2012

Developing a Game with Corona SDK, Second Steps

Developing a Game with Corona SDK, Second Steps

Hello! Today’s post is going to be shorter than usual, but it’s a vital part of developing our game with Corona SDK! If you would like to see the previous post on this topic, please visit the Corona SDK tutorials menu item or go to the previous

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Developing a Game First Steps with Corona SDK

Developing a Game First Steps with Corona SDK

Hello! We are going to be building on previous posts that have been written on That’s So Panda. So, if you need to brush up on what we’ve covered, head over to Corona SDK Tutorials and look under Game Development to learn more. Let’s get started! The

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Refining Our Character Movement with Corona SDK

Refining Our Character Movement with Corona SDK

Update: Thanks to great comments the double jump for this post has been fixed. If you’ve been following my other Corona SDK tutorial posts on www.thatssopanda.com (see the previous one here – http://thatssopanda.com/corona-sdk-tutorials/making-a-character-jump-in-corona-sdk/), you can see our little game start to take shape. So far, we’ve covered

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Making a Character Jump

Making a Character Jump

Hello! In my last post, we learned how to move a character left and right and you can view the post right here – http://thatssopanda.com/corona-sdk-tutorials/moving-a-character-left-and-right-with-corona-sdk/. In today’s post, we will tackle how to make a character jump. If you haven’t already, jump back to my old post

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