Corona SDK and other Game Development Tutorials
@gamebuilding

Yearly archive for 2012

Handling App Reviews

If you’re an app developer, you’ve probably experienced some good and bad reviews. The good reviews can make you feel good about your app and give you a sense of satisfaction because someone enjoyed the app that you created. The good reviews will tell you how great

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How to Test Your App on a Nook Device

How to Test Your App on a Nook Device

Recently, the Nook Developer program sent me a $15 coupon for a Nook device and this spurred me to purchase a Nook device. The first thing I wanted to do was to publish my Corona built app on the Nook. While the process isn’t as easy as

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Creating a Timer with Corona SDK

Creating a Timer with Corona SDK

In today’s post, we are covering another very simple topic, but one that’s essential to game development: a game timer. Some games will only allow 60 seconds to complete a level or a set amount of time to achieve a goal. So, here’s how you can create

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Using Double Tap in Corona SDK

Using Double Tap in Corona SDK

Today’s post is really short, but it’s essential. Corona SDK has a built in feature to detect double tabs. This double tap feature can be used for jumping, shooting, and so much more. Here’s the code! local player = display.newRect(0, 0, 250, 250) player.strokeWidth = 3 player:setFillColor(140,

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Creating a Horizontal Scolling Background – Reversed

Creating a Horizontal Scolling Background – Reversed

In last week’s post, we created a horizontal scrolling background from right to left. Well, some people asked me how to make a horizontal scrolling background from left to right. To achieve this effect, it’s necessary to reverse the values of the background positions, listeners, and if-then

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Creating a Horizontal Scrolling Background

Creating a Horizontal Scrolling Background

In today’s post, we will explain how to create a horizontal scrolling background in Corona SDK. This is a great and easy way to make your game more interesting. So let’s get started! Our first step is to add the images to our game. We do that

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Developing a Game with Corona SDK, Final

Developing a Game with Corona SDK, Final

Today’s post will the be the final post in the series of Developing a game with Corona SDK. I wanted to make the final version of the code available with links to all the steps. Moving a character left and right Making a character jump Refining our

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Developing a Game with Corona SDK, Third Steps

Developing a Game with Corona SDK, Third Steps

Hello! Today’s post is going to be a short one but a very important one, adding sound! I added a coin.wav and audio.play(snd_coin) to when the player collects a coin. Here’s the code. — Added to line 16 snd_coin = audio.loadSound(“coin.wav”) — Set coin sound variable —

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Developing a Game with Corona SDK, Second Steps

Developing a Game with Corona SDK, Second Steps

Hello! Today’s post is going to be shorter than usual, but it’s a vital part of developing our game with Corona SDK! If you would like to see the previous post on this topic, please visit the Corona SDK tutorials menu item or go to the previous

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Developing a Game First Steps with Corona SDK

Developing a Game First Steps with Corona SDK

Hello! We are going to be building on previous posts that have been written on That’s So Panda. So, if you need to brush up on what we’ve covered, head over to Corona SDK Tutorials and look under Game Development to learn more. Let’s get started! The

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